Generally speaking, skeletal Monsters only drop first and second tier Monster Parts and drop an arm in addition to their held Weapons upon death. Their bodies are counted as a separate entity from their skull, with the latter bearing the Monsters's health bar. These include Stalkoblins, Stalizalfos, Stalmoblins, and Stalnoxes. For example, hitting an Ice Wizzrobe with a Flamespear will instantly kill the Monster.įurthermore, many Monsters also have a skeletal variant that randomly appears at night to attack Link called stal monsters. Fire and Ice are the opposites of each other, and hitting a Fire-type Monster with an Ice-type Weapon (or vice-versa) will instantly kill the Monster. On top of color variants, elemental variants separate different Monsters by elemental abilities the three elemental variants include Fire, Ice, and Electricity. For example, Link would encounter regular Bokoblins and occasional Blue Bokoblins when just barely awakening from the Shrine of Resurrection, but by the time he frees a Divine Beast, he is most-likely encountering Blue Bokoblins more often and is now encountering new Black Bokoblins. When just starting the game, the Monsters encountered would consist mainly of basic Monsters with occasional blue-variant Monsters a hidden tally of the Monsters defeated is kept by the game, and when certain milestones are hit, the Monsters scale-up to stronger color variants. While playing in Master Mode, a fifth color variant is added, gold Monsters, which are even stronger than silver Monsters. Ĭolor variants consist of the basic Monster and then blue, black, and silver variants of that Monster, each with an increase in attack strength and health. Most types of Monsters have different variants that differ in strength or attacks. In Breath of the Wild, Monster is the name given to the category of most animals who harm and are hostile towards Link. Main article: Enemies in Breath of the Wild 2.13 Ripened Tingle's Balloon Trip of Love.2.10 Freshly-Picked Tingle's Rosy Rupeeland.
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